
Me, My Soul, and My Dead Body
Roles: Game Designer, Producer
Production Time: 7 Days
Team Size: 4
Engine: Unity
Platform: PC
Link: Itch.io
A puzzle platformer that challenges players to solve mind-bending puzzles and experience the thrill of multiple lives.
As players solve puzzles, they enter the spirit realm, transforming into souls and spawning new living players. To progress, they must control both forms, creating puzzling experiences.

Ideation
Game Jam Theme: "An End is a New Beginning"
Contribution: As the designer, I hosted a brainstorming session with team members and decided to create a game that revolves around character death. Then I gave a pitch on the game idea to the team, which is endorsed as our game for the game jam.
The gameplay revolves around using character death to pass through puzzles and reach platforms otherwise inaccescible.
“Over My Dead Body!”
Gamplay Illustration
Relationship between the 3 character states

Level Design
Process:
List the implications of basic mechanics
Design smaller puzzles that incorporate the mechanics in inventive ways
Rank puzzles based on their importance and difficulty
Piece together these individual puzzles to form cohesive levels